When I was in San Francisco for GDC 2010, one thing I loved about the city was the streets and buildings sloping up and down hillsides. On a few mile hike uphill from the pier to downtown, I took tons of pictures of random buildings and the scenery. Having wanted to make an environment for a few projects now, I decided to use all the reference I photographed. I’ve got plans to make a 3-4 building sets that have repeatable assets, along with street-side props to recreate a sudo section of San Francisco.
Here is a quick mental ray render of some of the geometry I’ve pieced together in Maya.

Game Artisans is already planning another mini-comp to be announced on the 14th. I may be juggling multiple projects once again. I’ve seen a handful of really well done realistic characters, so I’m going to also reach in my folder of old dusty projects and work once again on some sculpts I started a while back. Instead of focusing on the complexity of an entire character whilst approaching other projects, I feel this will be good fun and practice to focus on a bust.